Monday, August 24, 2009

Feeding her addiction / thwarting intervention

me: This is news? http://www.cnn.com/2009/HEALTH/08/24/chubby.ankles.cankles/index.html

Artemis: you know what
those aren't even canks in the pic
she just has pudgy legs, but ther'es a noticiable dent between her calf and feet
which would constitute ankles.

me: eugh
"news"

Artemis: i just spent 5 mins on the internet looking for a good picture of canckl;es.
wtf.

me: oh. what i have I done.

Artemis: haha
well believe it or not
there are NO GOOD PICS of them online.
so i stopped.

Thursday, August 20, 2009

The Coffee Non-Effect, in 3 Cups

It's 9:45AM on a Saturday. After a 1.75 hour trip out to LonGisland (yeah it's one word; ask Chuck), 24 Marathon XVIII is set to begin, and as is tradition, we have a Box O' Joe from Dunkin' Donuts waiting for our imbibe-itude. For normal humans, coffee usually provides a much-needed morning boost, and seeing as the typical 24 Marathon runs from 10AM one morning to 4:30AM the next, drinking the sacred bean excrement is an almost necessary ritual to keep one's energy levels up in order to survive the onslaught of awesome that only Jack Bauer and his cohorts can provide.

David, who is our host (as the Marathons take place in his father's awesomeness I mean house), and who also looks like the only 11-year-old on the planet who can grow a full beard, has in the past displayed the effect that coffee is supposed to have on the aforementioned "normal" human, even though--like me--he is as far from a normal human as you can possibly get. Once, when Alex--one of our staple attendees--was delayed by a burning house and his mandatory police duty to stop and help the would-be victims not be victims, the combination of caffeine and impatience within David conspired to create a beast the likes of which Earthlings have ever seen. It's impossible, with mere words, to describe Hyper David, who--despite his Napoleonic stature (barely 5'5", 125 pounds)--is already more boisterous than most; this is a task that requires some sort of alien holographic language. All I can hope to provide here are a select few bullet points from witnessing the Jewtalian hopped up on coffee:

* Power-walking in circles around the kitchen counter at quite possibly 4.5 miles per hour--literally...

* ...while rapidly tossing his cellphone from hand to hand as if speeding up his rate of tossing will somehow make Alex call him with an update sooner...

* ...while yelping, every 11 seconds, "Where the FUCK is Alex?"...

* ...while yelping, every 50 seconds, "Hey, hey! Does anyone want to play pool?" (There's a pool table in the basement of his father's house.)

* Every so often, the yelping and pacing are punctuated by an impromptu energetic, and almost balletic, leap over the couch...and then a speedy power-walk back to the kitchen counter. (Sidenote: Dave almost always has some sort of sports injury, and it's frequently of the leg-ankle-foot variety. Maybe some of them are coffee-related.)

This goes on for about 33 minutes until Alex finally arrives. That Marathon, as it turns out, ended up being one of the most disastrous in history.

Marathon XVIII went pretty well, despite a snag with the home theatre in the basement during an early episode, but we're here to talk about why coffee and I remain fiendish enemies. Now, every Marathon, I down a cup of coffee in hopes that I attain the lofty energy nirvana that Dave seems to reach. Every Marathon, here's what happens:

a) 80% Coffee, 13% milk, 7% sugar (yes, I measured it; no, not really) are mixed into a cup, which--as I'm told--is typically the vessel of choice for drinking beverages

2) The contents of said cup are consumed by my person

iii) I lie on the couch and within the first two episodes, feel my eyes drooping

What the fuck?

Now, mind you, I have never fallen asleep during a 24 Marathon. I suffer from prolonged blinking during the last four episodes, but I never miss a beat (as someone who's seen every season prior to actually seeing it at a Marathon, I'd have known if I missed something). This is not attributed to the coffee, or at least, I am not willing to attribute it to the coffee. If I can start fading within the first 84 minutes AFTER drinking coffee, which I otherwise NEVER drink, then there's something that the coffee is not doing that it's supposed to be doing but it's not doing to me because I'm not a normal human which I've determined due to the fact that, for some reason, what the coffee is supposed to be doing to me is not happening to me. (Actually, maybe it is. I did drink a cup of coffee before writing this to remember the awful feelings I'm about to describe, so perhaps that ill-conceived sentence was borne out of my ill-advised and unwarranted consumption of the beverage.)

During Marathon XVIII, I again went down the droopy path, though I didn't fully droop. But hours later, at around 9PM, I thought it prudent to brew more coffee in order to speed up my metabolism that my body would use to break down all the delicious and gorge-ful red meat that I had eaten throughout the day. (Fact of Earth: After reducing your red meat intake from about 30% of your diet to 5% over the course of five months and dropping 23 pounds within that span of time, going to a barbecue is nothing short of trauma. Delicious, juicy, tender trauma, but trauma nonetheless. Hence my desire to figure out a way to speed up my metabolism in any way I could. I also did Renegade Rows and bicycle crunches in the basement after a few beers. Not a good idea.) (By the way, I know I'm in trouble when the parenthetical statement in a paragraph is longer than the non-parenthetical statement.) (I know I'm in even more trouble when I make three consecutive parentheticals.) (Maybe I should just make all of them one parenthetical. Shut up.)

Coffee #2 sent my abdomen into spirals. Remember that time you woke up and two gremlins were having a prizefight in the nether regions of your large intestine? This kind of felt like that. Instead of energizing me or my soul, the coffee energized the food imprisoned within my gastric prison, brought it to life, and caused them to do battle. Braveheart comes to mind. And no, at that point, I would not have consumed the English with bolts of lightning from my arse. That's Robs' job. I have better control over my bowels, thank you. (Yes, "Robs"--Dave made the sage observation that he counts as two people. He is large.)

A smart man would have stopped then and there, maybe vomited out the coffee or just downed a reservoir's worth of water, and sworn off coffee for the rest of the weekend--staying awake for the whole Marathon be damned.

I am not a smart man.

Coffee #3 sent my head reeling. So now I was not only fatigued and in the throes of stomach pain, I was also battling a headache. Not a Scottie Pippen migraine, mind you, but enough of a headache to make me wonder why I drink not one, not two, but THREE cups of coffee. Remember that the one cup of coffee in the morning before the Marathon starts never, ever, ever works. And yet I still have it. (Remember also that I am not a smart man.) By midnight, I was alternating between leaning my head against the table in front of the couch and leaning back and exhaling violently. It was a contest to see which was more emo: my head or my gut, as they were both whining for attention and affection (and playing guitar without any semblance of talent or skill).

I once looked at my Blackberry and saw a Facebook status update from my friend Maurice stating that he was on coffee #9 for the day, at around 4PM. I then checked his status the next day and he claimed illness, saying that he was drinking gallons of water to counter the effects of the prior day's bean juice. That was nine--NINE--cups. I got sickly after THREE. And yet my lack of intellect will dictate that I will drink the traditional morning coffee at Marathon XIX, which will likely come in three months' time. It doesn't matter that whatever intellect I do have in my brain will remind me that the coffee will fail to have its desired effect--again.

Moral? When it comes to a fight between the lack of intellect and the presence of intellect, Lackey always wins.

I hate you, coffee, and I hope you rot in hell.

Wednesday, August 19, 2009

Musicology and Plastic Guitars

My sister once asked me if she thought I played Guitar Hero better than I did the cello. I thought this was pretty amusing at the time; this was at the height of my Guitar Heroics, when my friends Al, Megu, Maurice and Sneezy would throw the little plastic fisher-price guitars behind their heads with me as we competed, playing through riffs on Expert without skipping a beat (until my arms tired out and I had to descend to earth once again). This was when Al and I were fresh off of participating in a forum-based impromptu league set up by another friend of mine, where we strived not only for that five-star ranking on each and every song but also attempted to close in on perfection: hitting every single note without over-strumming (i.e. strumming when there was no note to be played). This was when "Guitar Hero III: Legends of Rock" was just around the corner, and I'd be soon mastering Living Colour's "Cult of Personality" and its newly-recorded (and deviously insane) solo without needing to use Star Power as a crutch to avoid failing out.


For reference, I played the cello for 13 years seriously and two more off and on. Though I was notoriously undisciplined, preferring to play by ear and without practicing technique as much as I should have, I'll go out on a limb and say that my playing was good enough to be pleasing to the human ear, if not the canine ear. I never quite reached the heights I would have needed to in order to play something like Dvorak's cello concerto in B minor, but hey, come on. It's the fucking Dvorak we're talking about, and I was merely decent; I wasn't a prodigy.


To entertain myself, I took these two separate worlds and attempted to answer my sister's question. 15 years of playing cello, 75% by ear and 25% by discipline, versus hitting five buttons in rapid succession and odd combinations in order to rack up a high score at a videogame that just happened to be based on playing music--but didn't involve actually playing music. What was I better at? If I reached the conclusion that I was indeed better at Guitar Hero than I was at playing cello (the former of which I have spent--to date--four years playing as a form entertainment), would this be a "sad" thing? That all the time and effort (ahem) put into refining skills at creating music were trumped by a few leisurely years spent learning how to mimic the solo to a heavy metal song that was compressed to five buttons?


In truth, this is a question that can't really be answered properly--at least, not with regards to the context in which people ask it. Usually they make the understandable mistake of intending the question to be a musical one, implying or thinking that the musical skills required to be proficient at Guitar Hero are the same or similar to those required for a real instrument. This mistake, sadly, is at the root of why music games like Guitar Hero and Rock Band have been scoffed at (sometimes lightly, sometimes scornfully) by some in the music community. A few months ago, when asked if he'd like to contribute his songs to Guitar Hero, the artist formerly known as The Artist Formerly Known As Prince (now currently known as Prince, in case you forgot) politely declined, stating his desire that children learn to play the "real thing."


I don't particularly have an issue with Prince wanting children to really learn how to play music. Done correctly, encouraging kids--hell, anyone-- to play music can result in joy for the would-be musicians, as well as those around them. Playing music is simply fun, and there's a fantastic sense of achievement and satisfaction when you finally master a piece or write a song of your own (...and all of you narcissists would have something else to brag about, another reason to look in the mirror, or whatever).


What perturbs me slightly, though, is the inappropriate correlation between this segment of interactive entertainment and "the real thing." There certainly is a link between playing music games and playing music itself, but again, I feel that most people get the context wrong. Specifically: “Practicing Guitar Hero is going to stop you or your child from practicing a real musical instrument.” Listen--let's look at Guitar Hero, Rock Band and other music games for what they are: videogames. A form of entertainment. A pastime. A leisurely activity. Theoretically, you could be arguing that you'd rather your kids learn how to play their instrument than playing videogames. From there, you could theoretically argue that you'd rather your kids learn how to play their instrument than watching television or movies; going to the mall with their friends; listening to music on the radio (now isn’t that interesting?). Sure, I will concede to the view that mastering a song in Guitar Hero provides the instant gratification of "playing" a piece of music that can’t be achieved from practicing a passage or a set of riffs, for hours on end (unless you’re a virtuoso). However, most forms of leisurely, mainstream entertainment are designed to provide instant gratification.


Does this mean that Prince is entirely "wrong" to say what he did? Not necessarily. I'm not saying that he should amend his statement and lambaste all videogames instead of just Guitar Hero. In the grand scheme of things, though, I do think that music games don't warrant being singled out from any other form of entertainment. As with all entertainment, they should simply be a part of anyone's checklist on what to balance in one's life. For youths, do your chores; do your homework; study and practice what you're supposed to practice; reward yourself, have fun and enjoy life. For adults, do your job; run your errands; take care of the people in your life; reward yourself, have fun and enjoy life. Just like anything else we do for fun, something like Guitar Hero is a perfectly acceptable pastime for those who know how to balance their lives, and more importantly, understand the difference between playing music games and playing real music.


For all of us “grown-ups” (though I’m really 12 years old inside), let's put it this way: If someone came up to me and said, "You know, the time you spent playing Guitar Hero could have been spent revitalizing your cello-playing ability," my response would be, "Had I the desire to spend time revitalizing my cello-playing ability, I would have simply done so. Guitar Hero has nothing to do with it." The sad truth of the matter is that I played Guitar Hero--or read books, or played basketball, or did whatever else I did these past few years--over playing the cello simply because I didn't feel like playing the cello at those particular times. (Note: Kids, you're out of luck; when you asked your parents for that guitar and to spend money on lessons for you, you'd better damn well feel like playing it.)


Let's flip the script and look at this situation from another angle. For all of the negative things people can "learn" or become "desensitized to" thanks to videogames--or movies, or music, or books (are you listening, politicians?)--there are plenty of positive influences that can be gleaned from them. (The key for parents, of course, is knowing how to teach their kids right from wrong, and fantasy from reality, at the outset. I know--duh, right? You'd think.)


I serve only as anecdotal evidence, but I like to think that I’m a passable example. Until around 2005, I almost exclusively listened to hip hop and classical music. December of 2005 is when I brought home the original Guitar Hero. From there, my music library slowly increased to include music--both good and bad--from any number of rock genres. I entered, and am still in, an experimental phase with finding new music that I can appreciate. Why did Guitar Hero, Rock Band and their sequels spark this interest? If you think about it, I was being exposed to music I never really cared for before, contextualized in an environment that I did care for: videogames. The effect is not entirely different from what you'd get when, say, watching a biopic about a musician (e.g. “Ray” or “Walk The Line” might make you curious enough to check out the work of Ray Charles or Johnny Cash), but because these music games (a) were all music all the time, and (2) exposed me to some compressed, faux inkling of the technique required to play these songs, it was easier for me to appreciate the music contained in those games.


So, sure, playing music games got me to appreciate and enjoy "new" music. I'll tell you something else though: My desire to start practicing the cello again has increased noticeably. That's right. After saying that people shouldn't negatively correlate playing Guitar Hero and playing a real musical instrument, I'm turning on my heel and am now suggesting that playing Guitar Hero and its ilk were responsible for me wanting to play my real instrument again. The reason is simple. I want to be able to answer my sister's question, however apples-to-oranges the correlation between the two activities may be, by saying, "No--I believe I can play the cello far better than I can this guitar game." When seeing insane streams of colored notes on the screen and actually being able to play them, it reminded me ever so slightly of the breathtaking sensation I got from playing a run or crazy-ass chord passages using thumb position and other techniques on my cello. It was fun to score points in a videogame through the sheer speed of my fingers--but I wanted to play for real.


This is where the most important distinction between playing a music game, and playing real music, comes in. In a music game, you're not playing music; you're simply activating it. The music is pre-recorded and comes from cover bands or licensed master tracks. It's already in the game. At its core, all the game is doing is waiting for you to press the right buttons, and strum at the right time; with all that done, the notes will play. It'll be as in tune as it ever could be given the recording. The body--the feel--of the note will be exactly what it was when the original was recorded. You are not really making any music, and that's okay, because all you really need to do in order to get the most out of Guitar Hero is to have a good time. That's why you don't, and shouldn't, have to worry about bow or picking techniques or playing the notes at the right dynamics. You can fantasize about being a rock star with ease, just like how a fan of the football sim "Madden 10" can fantasize about being Randy Moss. Playing a music game, and most videogames for that matter, is about the fantasy and the entertainment.


Playing a musical instrument is about discipline, technique and perseverance. You do have to worry about when your foot hits the pedal as you practice Chopin. You do have to make sure that your bow hand is appropriately light or heavy, and you sure as hell have to be cognizant of where your finger hits to make sure you're in tune if you're a string player. You can fantasize all you want, but the results of your playing are your own, and they're real. When the cat screeches and scratches at your foot; when the dog yelps and scampers away; when your sister comes into your room and laughs at you because you hit the harmonic the wrong way, it's your own fault. If you aren't willing--and will never be willing--to handle the reality of the dedication required to play a musical instrument, you're simply not going to partake in it--whether or not Guitar Hero ever existed.


So, to Prince I say this: There are young'uns who dutifully practice their instruments; who dip into Guitar Hero or Rock Band just for a bit when they need a 15-minute break; who would enjoy rocking out to your music with their plastic instruments. Accept the check and give them a taste of the fantasy of being you. You won't do a disservice to their talents by giving them some entertainment. And for the people who'd be inclined to play Guitar Hero over a real guitar, they were probably never going to pick up a guitar anyway. At the very least, by exposing your music to them through their pastime, maybe they’ll buy more of your albums.

Tuesday, August 4, 2009

Bruno: Head in Your Face

Who remembers Da Ali G show? The short-lived but eye-opening comedy series which came to the United States via HBO long after Sascha Baron Cohen originally conceived its three principal characters, Borat, Bruno and the titular Ali G, was particularly good at disarming, confusing and exposing human beings, cynically painting them as contradictory, hypocritical and bigoted creatures. It was the perfect show for those of us who viewed our fellow man in a cynical light--at least in the United States, anyway (I've never seen Baron Cohen's work across the pond)--showing us how dumb, misguided and ignorant the lot of us can be. Ali G frequently twisted his interviewees' words against them, or just outright made innocent funny with the more benevolent of his victims (such as when he asked "my man, Boutros, Boutros, BOUTROS Gali" why Disney World wasn't represented in the United Nations, reasoning that it has its own currency). Borat got unsuspecting people to show just how anti-Semitic they were, and Bruno pulled some healthy "Zoolander" schtick by slamming all things pretentious, using the fashion industry as his victim. Oh yeah, he also revealed how sadly homophobic we still are.

Well, maybe Baron Cohen is trying to tell me that I'm a huge homophobe (which I'm not), because I sure as hell cringed away from the screen when the surprising image of a flaccid, swinging penis popped up at random intervals during one sequence in his third character film, "Bruno".

If you've not seen "Bruno" then consider yourself foreskinned--I mean, forewarned: Johnson McSwing pops up on the screen at least three times within a one-minute span. Or something like it. I don't know, I didn't count, and it was too long already. Listen: The male flaccid member isn't a pretty thing ("Says you!" Bro, trust me, yours isn't either), and for all the possible subtext behind Baron Cohen's decision to throw it up on a huge ass movie screen, you and I both know he did it primarily for cock value. Shock value. Ahem.

Let's talk about this seriously for a second. While I readily admit that I'm uncomfortable with bare elephant trunk on the screen, this fact is not the issue. Rather, the motivation behind flapping the earthworm speaks for a lot of the "humor" present in "Bruno": "Hey, let's shock the shit out of the audience. It's going to be so outrageous!" Well, shock someone too hard and too many times with your tazer, and he or she might just fall unconscious and MISS ALL OF YOUR GODDAMN JOKES.

Many of the jokes in "Bruno" degrade to the sexual equivalent of potty humor. Oh, look--his partner is pleasuring him with an exercise bike designed to plunge a dildo into his bum. Hey check this out--he's getting whipped by a completely naked dominatrix. This is funny--he and his male assistant just had some earth-shattering sex, and now they're trapped in some overdone bondage suit. There are moments when Bruno's homosexuality creates the sort of quiet, awkward situations (asking a martial arts instructor how to defend against a dildo attack) that we've come to know, love and expect from Baron Cohen, but in most cases, he simply pushes way too hard. No pun intended.

What's most disappointing about this is the fact that, for all of its heinous and outrageous humor, "Borat" still packed enough satire into its story that exposed those of us not familiar with Da Ali G show to anti-Semitism, nonsensical jingoism, antiqiuated sexism and just the general stupidity that humanity has to offer. (Is there an "ism" for that?) "Bruno" sports a main character who might almost be as rich in opportunities for satire--as mentioned, Zoolander did a good job in ridiculing the fashion industry's pretense--and the exposure of America's homophobic tendencies. This is sadly scarce from much of the film's 82 minutes.

Through his familiar twisted yet intellectual methods, Baron Cohen does hit the nail on the head in rare instances. I thought I was in for a good show when Bruno quizzes a model on how difficult her life is, having to remember how to walk properly ("...left foot, then right foot..."). And, in the last pre-credits scene, he comes out as "Straight Dave" and lures thousands of America's homophobes into a UFC-style arena, to rousing cheers and adulation, only to make out passionately with his male assistant to Celine Dion's "My Heart Will Go On". (Have you ever seen a redneck cry? I highly recommend it.) Now, where was shit like this for the entire middle hour of the movie?!

"Bruno" is simply a missed opportunity, and unfortunately, will probably lead people to think that all of Baron Cohen's material is nothing more than potty slop. Though if this is the best he can do with the Bruno character, maybe it's a good thing that he has to retire every character who stars in a feature film.